With all of the above in mind, it should be interesting to see how Dontnod Entertainment’s episodic model will evolve in the future. It’s a tough question and we need to find a way to improve. If we later try to reduce the gap between episodes we might not be able to react that much to what the community is saying. It allows us to see the community reaction and the reviews and maybe use some of that directly in the creation of the next episode, but it also creates a longer time capsule. When we finish one episode, we still have a lot of work for the next episode. Personally, I would love to be able to reduce this time and see next game if we can maybe be more advanced in the creation of the content and start releasing the episode later. In the second Life is Strange each episode is a few days during a whole year for the game and there is an ellipse of several weeks, sometimes months, between the story of each episode so I think the ellipse between the episode makes sense with the wait time in-game and makes sense with the time out-game for the players. In the first Life is Strange each episode was taking place in one day of the same week. The Co-Creative Director told DualShockers the following, In turn, Episode 2 picks up in a different season of the year, with the brothers residing in an area not previously seen by players. For instance, Sean and Daniel experience months of new ups and downs after Episode 1. Koch then went on to note that extensive breaks between episodes also reflects the span of time in-game. And yeah you’re right, I think the window between each episode has been three to four months instead of two to three in the first game so it’s longer which can be a bit frustrating for the players, but we also have this structure where each episode is really a small story during the road trip. It is also a much more ambitious game in the fact that we are using this road movie structure where each episode you are meeting new characters in new environments in new seasons so it’s a much bigger task to create the game which also ends up needing a longer development time for each episode. I think in the first season episodes were two hours long, here is more like three to four. The physical editions are now available for pre-order from Square Enix's website.The game is much bigger, it’s a bigger game with longer episodes. It's not entirely clear if that means you've already paid for it when you purchase the physical disc and can download it for free, but you can get the last episode on December 3rd regardless of your location. "Episode 5 will be supplied as a download on all platforms," the announcement reads. Take note, though, that while the Square Enix listing says the physical disc contains the "Complete Season," it actually only contains Episodes 1 to 4. In the announcement posted on the official Life is Strange blog, the team behind the game explained that "different countries have different requirements when it comes to rating the content on the discs," and they chose to release at different times instead of rolling the game out to all regions in February. Meanwhile, the Collector's Edition also comes with a hardcover artbook, vinyl figurines and a nice box to keep all those in.īoth editions will be available in Europe on December 3rd, 2019, just in time for the holidays - those in the Americas will have to wait until February 4th, 2020. The Standard Edition only includes Life is Strange 2 itself, Arcadia Bay Patches and a bonus game from the companies entitled The Awesome Adventures of Captain Spirit. Dontnod and Square Enix are releasing a Standard Edition and a Collector's Edition of the game, like what they did for its predecessor. If you still enjoy buying physical copies of games, here's one you may want to add to your wishlist: Life is Strange 2 is getting a physical release for the PS4, the Xbox One and PC.
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